![]() He thanks the players and most everyone else involved with the game, ranging from Anthony Castoro to John Smedley to Jimmy Whisenhunt to Jace Hall - about whom he said the game "would’ve been shut down a while ago I can guarantee that." He also talked a little bit about the split of the H1Z1 BR mode from its survival roots, saying that he understood the move but "I don’t like how the survival team was handled afterwards and I feel like they deserved a better opportunity to thrive." He also chimes in on the controversial Combat Update, saying that he "Was very against it" but "Pressure was on the executives to make a move, it was just the wrong one." UPDATE #2: Clegg has posted a much longer goodbye via TwitLonger. Love you all <3 H1 community will always be in my heart just like Planetside will. We tried very hard to make it work and I couldn’t be more happier and proud of the people we worked with trying to make this happen. ![]() UPDATE: Lead Designer Adam "Arclegger" Clegg has been laid off. We'll update our piece when new information comes to light. ![]() Eastern), there's no official word from Daybreak or NantG. Onto the next thing!!Īnd its community manager, who said that "it was a layoff for me and affected a couple of other people on the team as well." Executive Producer Anthony Castoro is now calling himself "Former Executive Producer of CEO John Smedley, who no doubt still has contacts within Daybreak, also chimed in with his condolences:Īs of this writing (about 6 p.m. ![]() Several developers for the game have appeared to have lost their jobs or been reassigned, such as its former combat designer:Įnd of an era guys. Reports are coming in that something - and it's not good - is happening with Z1 Battle Royale, the rebranded PC version of H1Z1 under the auspices of NantG and Daybreak Game Company. ![]()
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